Odd Passages

A first-person roguelike, in early alpha

Odd Passages is a first-person roguelike about learning a place. Each run goes down through floors of rooms and corridors generated from a seed. There’s no map, minimap or compass, so finding your way back to a fountain or a boss’s door means remembering how you got there.

Deeper floors are meant to get stranger. Eventually the world will start lying to you: a door will stop leading where it used to, or a room will open onto itself. Most of the world stays consistent, so you can tell when something has changed.

This is an early build. The list below the downloads says what isn’t in it yet.

Download

Each zip holds the game, its packs folder, the changelog and a README. Unzip it and keep the folder together.

Earlier builds

0.3.4-alpha 2026-09-15 Windows Linux
0.3.3-alpha 2026-09-14 Windows Linux
0.3.2-alpha 2026-09-13 Windows Linux
0.3.1-alpha 2026-09-12 Windows Linux
0.3.0-alpha 2026-09-12 Windows Linux
0.2.6-alpha 2026-09-12 Windows Linux
0.2.5-alpha 2026-09-12 Windows Linux
0.2.2-alpha 2026-09-12 Windows Linux

Not built yet

There is no way to heal except the console, and nothing drops Grit, loot or anything else. Fountains and the monument answer E and do nothing with the answer. No saving, and no sound at all. The world does not lie to you yet: every room is where it was and every door leads where it led.

Bodies are placeholder solids and a door’s art is a line, so enemies are told apart by their shape and their numbers rather than by looking like anything. Every number – health, damage, Grit, stamina, how far a dodge carries you, how many enemies a floor holds, how the lock-on settles – is a placeholder and will move.

Two things enemies do that are known and not yet decided: one that only throws and is cornered against a wall stands holding its stone rather than fighting you at arm’s length, and a boss’s strike reaches you through a thin column when the same column stops its shots.

Changelog

0.3.5-alpha - 2026-09-22

Changed

Added

Fixed

0.3.4-alpha - 2026-09-15

Changed

Added

Fixed

0.3.3-alpha - 2026-09-14

Changed

Added

Removed

0.3.2-alpha - 2026-09-13

Changed

Added

0.3.1-alpha - 2026-09-12

Changed

Added

0.3.0-alpha - 2026-09-12

Changed

Added

Fixed

0.2.6-alpha - 2026-09-12

Added

0.2.5-alpha - 2026-09-12

Changed

Added

0.2.4-alpha - 2026-09-12

Added

0.2.3-alpha - 2026-09-12

Changed

Added

0.2.2-alpha - 2026-09-12

Added

0.2.1-alpha - 2026-09-12

Added

0.2.0-alpha - 2026-09-12

Added

Fixed

0.1.1-alpha - 2026-09-12

Added

0.1.0-alpha - 2026-09-12

First release: a walkable floor with doors, sprint, dodge and fog.