Odd Passages 0.3.4-alpha -- alpha

Systems are still being built and every number is a placeholder. CHANGELOG.md
says what changed in each build; the end of this file says what is not built.

Run oddpassages-0.3.4-alpha from this folder (double-click is fine). Keep packs/ beside it:
the game reads its content from there, and says NO PACK on screen if it cannot.

WASD to move, mouse to look, shift to sprint, space to dodge (a backstep if
you are standing still). Q swaps weapons. Left click swings the Cleaver or
fires the Lapidator; right click throws its heavier stone. Walk into a door
to go through it. E uses a chest, fountain or monument; aimed at a mob, E
locks the view on it, and E again or a hard mouse turn releases it.
Escape pauses: resume, new seed, debug mode, run time, quit. Debug mode marks
the run and cannot be turned off; backtick opens the console, F3 the overlay.
Start with --debug to launch marked, if asked to reproduce something.

The seed and floor are at the bottom left. If something looks wrong, that pair
is what to report -- it names the floor exactly.

Not built yet
-------------
Enemies do not follow you through doors. There is no way to heal except the
console. Nothing drops Grit, loot, or anything else. Fountains and the monument
answer E but do nothing. No saving, no sound. The bodies are placeholder solids
and the doors' art is a line. Every number -- health, damage, Grit, stamina,
dodge distance and speed, how many enemies a floor has, how the lock-on feels
-- is a placeholder and will move.
